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--------------------------- OTServ configuration ------------------------------
-- datadir
datadir = "data/" ---Nie Ruszać!
-- sets what map to load
map = "data/world/Test.otbm" ---Możesz zmienić gdzy chcesz żeby Twoja mapa miała inną nazwe
-- OTBM for binary, SQL for SQL map, XML for OTX maps
mapkind = "OTBM" ----Nie Ruszać chya, że masz zamiar używać mapy w innym formacie.
-- SQL for acc/player info from SQL, XML for acc/player info from XML
sourcedata = "XML" ---Nie Ruszać!
-- the message the player gets when he logs in
loginmsg = "Nazwa Twojego Ots'a." --- Tutaj wpisz nazwę swojego Ots'a
-- the port otserv listens on
port = "7171" ---Port Twojego Ots'a domyślnie 7171
-- name of our server
servername = "Nazwa Servera" ---Tutaj wpisz nazwę swojego serva
-- name of the owner of our server
ownername = "Twoję Imię" ---Tutaj wpisz imię/pseudo właściciela Ots'a
-- email of the owner of our server
owneremail = "" ---Twój e-mail(można nie wpisywać)
-- the url for more server info
url = "" ---Link do Twojego Acc Makera(można nie wpisywać)
-- the location of the server
location = "Poland" ---Twój Kraj
-- the ip the server should redirect too
ip = "Twoje Ip" ---Wpisz swoje lokalne ip albo ots nie będzie działał
-- The messagebox you sometimes get before you choose characters
motd = "Wiadomość powitalna" ---Tutaj wpisz jaką mają dostawać informację gracze, którzy się zalogują
motdnum="0"
-- use md5 passwords for accounts, yes/no
md5passwords = "no" ---Nie Ruszać!
-- world type. options: pvp, no-pvp, pvp-enforced
worldtype = "no-pvp" ---Typ Twojego Ots'a(pvp,no-pvp lub pvp-enforced)
-- max number of players allowed
maxplayers = "50" ---Maxymalna ilość graczy OnLine na serverze
-- exhausted time in ms (1000 = 1sec)
exhausted = 0 ---Tutaj ile ma trawać exhausted 0-wogóle nie będzie exhausted
-- exhaustion time for healing spells (1000 = 1sec)
exhaustedheal = 0 ---j.w tylko z czarami leczącymi
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1sec) ---Zostawić
exhaustedadd = 0
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1sec) ---Zostawić
pzlocked = 10*1000 ---Zostawić
-- allow multiple logins of the same char
allowclones = 1 ---Czy może wejść więcej niż 1 osoba na ten sam char? 0-Nie 1-Tak
-- vocation names
vocations = {"a sorcerer", "a druid", "a paladin", "a knight"} ---Nazwy profesji
promoted_vocations = {"a master sorcerer", "an elder druid", "a royal paladin", "an elite knight"} ---Nazwy profesji z promocją
--- SQL part
sql_host = "localhost" ---Zostawić
sql_user = "root" ---Zostawić
sql_pass = "" ---Zostawić
sql_db = "otserv" ---Zostawić
--- SQL MAP part
sqlmap = "test_map" ---Zostawić
map_host = "localhost" ---Zostawić
map_user = "root" ---Zostawić
map_pass = "" ---Zostawić
map_db = "" ---Zostawić
------------------------- YurOTS basic configuration ---------------------------
-- name of your world (seen on the character list when logging in)
worldname = "Nazwa Serva" ---Nazwa Twojego Serva
-- how often do server saves it's state (0 = off, 5 = 5min, 60 = hour)
autosave = 10 ---Co ile minut ma być automatyczny save Serva
-- do you want to enable cap system? (yes/no)
capsystem = "no" --- Czy ma być Cap System
-- do you want players to learn spells before they can use them? (yes/no)
learnspells = "no" ---Czy gracze muszą się uczyć spells
-- do you want to give premium account to all players? (yes/no)
freepremmy = "no" ---Czy gracze mają PACC'a od początku gry
-- do you want premium players to wait in queue as others? (yes/no)
queuepremmy = "no" ---Czy gracze mają Premium od poczatku gry
-- how much % of {exp, mana, skill, eq, bp} do you lose when dying
diepercent = {"8", "8", "8", "8", "100"} ---Ile % Expa,many,skilli,eq i bp się traci przy śmierci
-- how many summons player can have
maxsummons = 2 ---Ile maxymalnie summonów może zrobic 1 gracz
-- do you want to give summons for all vocations? (yes/no)
summonsallvoc = "no" ---Czy wszystki profesje mogą summonowac potwory
-- chance of losing a spear when shot (0 - none lost, 100000 - all lost)
spearlosechance = 0 ---Czy Spear mają się łamać
-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15 ---Jak długo player musi stac w mijscu żeby dostał kicka
-- maximum number of items player can keep in his/her depot
maxdepotitems = 1000 ---Ile max itemów gracz może trzymać w Dp
-- maximum number of items on a house tile (including those in containers)
maxhousetileitems = 1000 ----Ile max przedmiotów może trzymac gracz w jednej skrzyni w domku
-- mana consumend by {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodmana = {"2", "3", "5", "8", "13"} ---Po ile many zabierają snakebite,moonlight, volcanic, quagmire,tempest rod'y
-- mana consumed by wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandmana = {"2", "3", "5", "8", "13"} ---j.w tylko że to wszystkie wandy
-- shooting range of {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodrange = {"4", "3", "2", "1", "3"} ---Na ile kratek mogą strzelać dane ruszczki
-- shooting range of wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandrange = {"4", "3", "2", "1", "3"} ---j.w tylko wandy
-- damage of burst arrows blast
-- default is from (1*lvl+5*mlvl)*0.24 to (1*lvl+5*mlvl)*0.55 ---Lepiej Zostawić
burstarrowdmg = {"1.0", "5.0", "0.24", "0.55"} ---Lepiej Zostawić
--------------------------- Multipliers and gains ------------------------------
-- experience multiplier (how much faster you got exp from monsters)
expmul = 15 ---Exp razy ile ma być na Ots'ie
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 2 ---Exp razy ile ma być za ludzi na pvp-enforced
-- skill multipliers: 1 - rl tibia, 10 - ten times faster etc. {no-voc, sorcerer, druid, paladin, knight}
weaponmul = {"1", "3", "3", "3", "6"} ---Ile razy szybciej rosną skille w broni
distmul = {"1", "3", "3", "6", "3"} ---Ile razy szybciej rosną skille w distansie
shieldmul = {"1", "3", "3", "6", "6"} ---Ile razy szybciej rosną rosną skille w shieldzie
manamul = {"1", "3", "3", "2", "2"} ----Ile razy szybciej rośnie magic lvl
-- how much points of life,mana,cap do you get when advancing {no-voc, sorcerer, druid, paladin, knight}
capgain = {"10", "10", "10", "20", "25"} ---Po ile wzrasta Cap'a po advansie na lvl
managain = {"5", "30", "30", "15", "5"} ---Po ile wzrasta many po advansie na lvl
hpgain = {"5", "5", "5", "10", "15"} ---Po ile wzrasta życia o advansie na lvl
-- how much faster do you recovery life,mana after eating food (1 - rl tibia)
healthtickmul = 30 ---Po ile wzrasta życia po zjedzeniu Food'a
manatickmul = 30 ---Po ile wzrasta mana po zjedzeniu Food'a
-------------------------------- Skull system ----------------------------------
-- how many unjustified kills to get a red skull
redunjust = 7 ---Ile zabitych do red skulla
-- how many unjustified kills to get banned
banunjust = 20 ---Ile zabitych do bana
-- how long do you have white skull after attacking player (1 = 1min)
hittime = 1 ---Jak długo ma się white skulla po ataku na człowieka
-- how long do you have white skull after killing player (1 = 1min)
whitetime = 5 ---Jak długo ma się white skulla po zabiciu człowieka
-- how long do you have red skull (1 = 1min)
redtime = 6*60 ---Lepiej Zostawić
-- how long do you have to wait to lose 1 unjustified kill (1 = 1min)
fragtime = 12*60 ---Lepiej Zostawić
------------------------------ GM access rights --------------------------------
-- access to walk into houses and open house doors
accesshouse = 3 ---Zostawić
-- access to login without waiting in the queue or when server is closed
accessenter = 3 ---Zostawić
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 3 ---Zostawić
-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 1---Zostawić
-- access to move distant items from/to distant locations
accessremote = 3 ---Zostawić
-- access to see id and position of the item you are looking at
accesslook = 3 ---Zostawić [/b]
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